![]() Note that my experience of the original was on the PS3 remaster, which was notorious for causing people problems in regards to keeping a stable grip during battles. I also observed that Wander’s stability whilst gripping colossi seems improved, allowing for less infuriating climbing but still retaining the challenge of it. ![]() I CAN’T EXPRESS QUITE HOW MUCH I LOVE THIS. This has now been refined to have its own button: circle. For example, in the original SOTC in order to execute a jump-roll (if you are me you do this an awful lot) you had to push jump (triangle) and grab (R1) at the same time. The option to use updated controls really is a godsend, as they are much improved from the original in my opinion. ***In fact, if I deem anything to be too story-spoilery I’ll put it in square brackets which you must highlight to reveal, like this: ]. ***SPOILERS WILL BE ABOUND in both words and images. If you’d rather see my initial impressions, please go and read my first blog post about the SOTC remake! However, this time around -with my mind unclouded by a sort of post-nerdgasm kenjataimu, if you will -I’m going to relay a few thoughts I had during my experience of the game and in the time since completing the storyline. So, since my blog post on my first excursion to the Forbidden Land, I have managed to complete the story of the Shadow of the Colossus remake on PS4.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |